SYLVAIN
NICHOLL
Project
End of studies project: Verticle slice
Role: Game & Level Designer
Concept Creator
Team size: 8
State: Curently in production
Specifications
Genre: Action-Adventure
Platform: PC
Number of players: 1
Target audience: action coop enthusiast
Camera: 3rd person
Final Version Trailer
Concept
In Wasteland Hunters players drives powerful and fast hovercrafts in a frozen open world in order to defeat giant bosses called Mechanical Ones. Players have to kill these creatures while adapting to the situation in order to gradually hunt bigger and stronger monsters as the player upgrades his vehicles and skills.
What I did
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Conceived the original conceptand led the game's vision
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Envisioned the game's univers and setting
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Designed game system, combat and enemies
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Designed gameplay situations, Mock ups and UI examples, Behaviors.
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Designed and Prototyped mechanics with visual scripting
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Worked on several Level iterations
Experience
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This project tought me that The best way to lead and communicate a vision to a team is to communicate a clear experience and theme.
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It is an very interesting and challenging project in the sense that we have litle to no references to it's gameplay, therefore we had to lay the ground rules for the gameplay and level design