SYLVAIN
NICHOLL
Internship:
Level Designer
Compagny: Green Ice Games
Role: Level designer
Team size: 30+
Duration: 3 months
GAME
Title: Forsaken Mountain
Platform: PC
Genre: FPS, Rogue-lite, SIngle player, Open World
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Designed two Levels "special buildings" a hospital and a police station with a high risk and reward intention.
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Procedural LD (enemy spawn, item placement, dynamic events)
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Balancing, tweaking of LD elements on the game's main city level
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LD elements design and prototyping
Level Design
Forsaken Mountain is a FPS Rogue-lite set in the Nepaly region within the Lovecraft's universe (Call of Cthulhu).
Players have to explore various locations ranging from mountain tops, abandoned vilages, to ancient ruins.
Within these areas they will have to overcome mercenaries and infected locals either through combat or stealth all while managing their resources and upgrading their skills.
Game Description
Placement of enemies and patrol paths, tweaking of spawn ratios. Item placement and LD layout iteration.
What I learned
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Level Design experience within FPS and Rogue-lite games
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Open world therotichal and technical problematics
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Efficient level design workflow and methodolgies
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Level creation with procedural elements
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Enviromental storytelling using pre-existing assets