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Internship:
Level Designer

Compagny: Green Ice Games

Role: Level designer

Team size: 30+

Duration: 3 months

GAME

Title: Forsaken Mountain

Platform: PC

Genre: FPS, Rogue-lite, SIngle player, Open World

  • Designed two Levels "special buildings" a hospital and a police station with a high risk and reward intention. 

  • Procedural LD (enemy spawn, item placement, dynamic events)

  • Balancing, tweaking of LD elements on the game's main city level 

  • LD elements design and prototyping

Level Design

Forsaken Mountain is a FPS Rogue-lite set in the Nepaly region within the Lovecraft's universe (Call of Cthulhu).
Players have to explore various locations ranging from mountain tops, abandoned vilages, to ancient ruins.
Within these areas they will have to overcome mercenaries and infected locals either through combat or stealth all while managing their resources and upgrading their skills.

Game Description

What I learned

  • Level Design experience within FPS and Rogue-lite games

  • Open world therotichal and technical problematics​

  • Efficient level design workflow and methodolgies

  • Level creation with procedural elements

  • Enviromental storytelling using pre-existing assets

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