SYLVAIN
NICHOLL
Double intensive week: GAMELOFT
Role: Lead Game designer / Level designer
Team size: 22
Constraints: Single turn , Read the map
Duration: 2 weeks
Specifications
Genre: Tactical, puzzle
Platform: PC
Number of players: 1
Target audience: tactical enthusiast
Camera: Top view, 3/4
School Project
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Challenging puzzles requiring advanced pre-planning and iterations of the player's strategy from one try to the next.
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Strong feeling of accomplishment from a rewarding visual validation of their strategy, and the sense of progression from one iteration to the next.
Intentions
Concept
In Hero of the Rising Sun, the player controls a Japanese elite soldier who is tasked to storm a US military base during WW2. To do so he has to at first plan meticulously his actions on a map. And secondly execute it in either a cinématique success or a failure requiring further planning.
What I did
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Conceived the original idea and lead the game's vision
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Managed and supervised a team of 5 designers while communicating with artist and programmers
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Organised team meatings, brainstorm sessions
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Game design Documentation
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Designed the level which was showcased at the jury presentation
What I learned
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Leading a large team on a game's vision
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managing game designers and level designers
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Iterative planification to quickly achieve results in order to reajust designs and scope